About Me / Artist CV

I'm Chi Bao Le — a 3D Generalist specializing in realistic environments, lighting, and product visualization. I also have experience working within stylized pipelines, often collaborating with 2D artists and adjusting my workflow so our styles complement each other and create a stronger final result.

Portrait / Logo
← Back to Portfolio View Archive →

Artist Summary

I'm a San Jose–based 3D artist and SJSU BFA Digital Media Arts graduate specializing in:

• Game-ready environment art
• Modular asset props
• Atmospheric lighting & mood
• Realistic product visualization
• Photogrammetry workflows

I focus on clean topology, efficient UVs, and integrating PBR materials for real-time projects. I've contributed to multiple solo and collaborative game projects, working across modeling, level design, lighting, and asset optimization.

I communicate clearly, iterate quickly, and enjoy fast-paced environments where ideas evolve through feedback. I'm pursuing opportunities in environment art, visualization, and 3D generalist roles.

Skills & Focus

Environment Art Hard-Surface Modeling PBR Materials Lighting & Composition Photogrammetry Product Visualization Realtime Optimization Game Jam Rapid Prototyping Pipeline Integration Rigging / Animating

Software Proficiency

Blender Substance Painter Unity Unreal Engine RealityCapture Photoshop Premiere Pro DaVinci Resolve

Artist CV – Exhibitions & Talks

  • 2025 – Panel Talk, SJSU Digital Media Art Program
    Guest panelist with Laguna Interactive, speaking to current SJSU students about navigating the DMA program, post-graduate life, and how our indie team approaches game development.
  • 2025 – Maker Faire, Laguna Interactive Booth
    Showcased Clean Up Crew, a 2.5D mech roguelite, representing environment art and asset pipeline for the team.
  • 2025 – “Digital Illusions” BFA Exhibition, SJSU
    Exhibited Liminal Trial, a psychological horror experience built in Unreal Engine 5 with a companion cinematic trailer.
  • 2024 – Maker Faire, SJSU Booth
    Presented Too Late?, a cinematic ocean environment focused on water, lighting, and atmospheric storytelling.
  • 2023 – SJSU Art Building Exhibition
    Showcased Medal of Dishonor, an early Metal Smithing project exploring physical 3D art and visual design.

Resume

You can download my resume as a PDF below.

Contact

For work inquiries, collaborations, or questions: