Artist Summary
I'm a San Jose–based 3D artist and SJSU BFA Digital Media Arts graduate specializing in:
• Game-ready environment art
• Modular asset props
• Atmospheric lighting & mood
• Realistic product visualization
• Photogrammetry workflows
I focus on clean topology, efficient UVs, and integrating PBR materials for real-time projects. I've contributed
to multiple solo and collaborative game projects, working across modeling, level design, lighting, and asset optimization.
I communicate clearly, iterate quickly, and enjoy fast-paced environments where ideas evolve through feedback.
I'm pursuing opportunities in environment art, visualization, and 3D generalist roles.
Skills & Focus
Software Proficiency
Artist CV – Exhibitions & Talks
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2025 – Panel Talk, SJSU Digital Media Art Program
Guest panelist with Laguna Interactive, speaking to current SJSU students about navigating the DMA program, post-graduate life, and how our indie team approaches game development. -
2025 – Maker Faire, Laguna Interactive Booth
Showcased Clean Up Crew, a 2.5D mech roguelite, representing environment art and asset pipeline for the team. -
2025 – “Digital Illusions” BFA Exhibition, SJSU
Exhibited Liminal Trial, a psychological horror experience built in Unreal Engine 5 with a companion cinematic trailer. -
2024 – Maker Faire, SJSU Booth
Presented Too Late?, a cinematic ocean environment focused on water, lighting, and atmospheric storytelling. -
2023 – SJSU Art Building Exhibition
Showcased Medal of Dishonor, an early Metal Smithing project exploring physical 3D art and visual design.
Resume
You can download my resume as a PDF below.
Contact
For work inquiries, collaborations, or questions: