Project Archive – Older & Supporting Work

Earlier projects, class work, and experiments. These pieces show my growth over time and explore different styles, pipelines, and mediums. For my most recent featured work, head back to the main portfolio page.

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Too Late? – ocean environment

Too Late? – Ocean Environment

3D Environment & Animation Personal Project 2024

A cinematic scene exploring water, lighting, and mood as a spiritual successor to an earlier raft project. Focus on wave detail, reflections, and atmospheric storytelling.

  • Modeled and dressed the environment around a central raft model.
  • Experimented with water shaders and reflections in Blender.
  • Rendered a short animated sequence to emphasize mood.
  • Showcased in SJSU's booth at Makers Faire 2024
Blender
The Silent Guest – game screenshot

The Silent Guest

Game Project Lead Designer & 3D Artist 2024

A short horror game developed in a three-week window for a game studies class. I handled core design, 3D art, and sound to craft a focused, horror narrative experience.

  • Designed core gameplay loop and pacing.
  • Created modular 3D assets and environment dressing.
  • Composed and implemented sound to support tension beats.
Unity Blender
Todo vs Snake Yakuza – game screenshot

The Frog Ninja

Game Project Lead Designer & 2D Artist 2024

A class game project created in a three-week sprint. I focused on core system design, platforming feel, and 2D art while collaborating with a partner.

  • Designed platforming systems and player feedback loops.
  • Created 2D art assets.
  • Coordinated with teammate on scope and implementation.
Unity Aseprite
Anomaly – grease pencil scene

Anomaly

Stylized 3D Environment Class Project 2023

A stylized Spider-Man multiverse-inspired scene combining 3D environments with Blender’s Grease Pencil to explore cartoon stylized lighting and composition.

  • Experimented with Blender's Grease Pencil capabilities.
  • Experimented with stylized composition and color palettes.
  • Built confidence with Blender’s Grease Pencil workflow.
Blender
Abandoned – warehouse VR environment

Abandoned – VR Warehouse

VR Environment Atmospheric Horror 2023

An abandoned warehouse environment presented as a 360° VR video. One of my early explorations into liminal spaces, mood, and environmental storytelling.

  • Modeled and lit an abandoned warehouse environment.
  • Rendered in 360° for VR/immersive viewing.
  • Used audio and composition to build tension.
Blender Premiere Pro
Backroom Series – early liminal animation

Backroom Series

Early Animation Work Liminal Horror 2022

One of my earliest Blender animation projects, inspired by the Backrooms internet lore. I keep this here as a marker of where my journey started and how far my work has come since.

  • Built simple backrooms inspired liminal environments and animated camera movement.
  • Explored tension using light, catastrophobia, and empty spaces.
  • Started forming my interest in atmospheric horror.
Blender Premiere Pro