Earlier projects, class work, and experiments. These pieces show my
growth over time and explore different styles, pipelines, and mediums.
For my most recent featured work, head back to the main portfolio page.
A cinematic scene exploring water, lighting, and mood as a
spiritual successor to an earlier raft project. Focus on wave
detail, reflections, and atmospheric storytelling.
Modeled and dressed the environment around a central raft model.
Experimented with water shaders and reflections in Blender.
Rendered a short animated sequence to emphasize mood.
A short horror game developed in a three-week window for a game
studies class. I handled core design, 3D art, and sound to craft
a focused, horror narrative experience.
Designed core gameplay loop and pacing.
Created modular 3D assets and environment dressing.
Composed and implemented sound to support tension beats.
A stylized Spider-Man multiverse-inspired scene combining 3D environments
with Blender’s Grease Pencil to explore cartoon stylized lighting and composition.
Experimented with Blender's Grease Pencil capabilities.
Experimented with stylized composition and color palettes.
Built confidence with Blender’s Grease Pencil workflow.
Blender
Abandoned – VR Warehouse
VR EnvironmentAtmospheric Horror2023
An abandoned warehouse environment presented as a 360° VR video.
One of my early explorations into liminal spaces, mood, and
environmental storytelling.
Modeled and lit an abandoned warehouse environment.
One of my earliest Blender animation projects, inspired by the
Backrooms internet lore. I keep this here as a marker of where my
journey started and how far my work has come since.
Built simple backrooms inspired liminal environments and animated camera movement.
Explored tension using light, catastrophobia, and empty spaces.
Started forming my interest in atmospheric horror.